2016届高考英语第二轮完形填空调研复习题4.doc
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4、puter games have been criticised for quite some time over a whole range of issues. Some people say they are overly violent and encourage violent behaviour particularly in children. Others say that they make children unsociable and are bad for their eyes. Some have even attributed falling standards o
5、f literacy and a lack of interest in reading on them. Now, however, it seems that computer games have also become a feminist(女权主义者) issue. Game manufacturers have, for some time, been looking to increase the number of female game players. The vast majority of computer games still sell to a mainly ma
6、le market. Perhaps this is because the violent nature of many of the games appeals more to males or perhaps because many of the main characters in the games are male. Manufacturers attempts to produce more female characters increase their share of the female gaming market which has met with serious
7、criticism from many womens groups. While heroines(女英雄) such as Lara Croft of the Tomb Raider game are seen as providing positive role models of strong women, many believe that the characters unrealistic Barbies are subconsciously setting unattainable standards in the minds of young women. Perhaps a
8、stronger criticism is that although many games now include female characters, their role is often secondary and they support the main, male, action characters within the games. Of course the nature of many of the games remains violent and destructive and this in itself could well continue to put off
9、 female gamers. There are now, however, a number of web sites springing up on the World Wide Web to help women deal with this issue. Sites such as Game Girlz, Women Gamers and Game Gal offer game reviews, articles, discussion forums and even employment opportunities for women interested in becoming
10、part of the rapidly expanding games industry. The games are reviewed by women from a very female perspective. Some rate the games from one to ten across a range of criteria which include the appearance of the female characters, the degree of intelligence attributed to them in the game and even the m
11、arketing attitude adopted by the company. The sites are obviously looking for games that move away from the very male dominated and violent nature of the majority of computer games. Many of them review games that are more constructive and developmental. Although the common fantasy themes of knights(
12、骑士), witches and goblins(妖精) still exist within these games, the aims are often very different. Instead of destroying opposing armies,the aim of the game can be to make peace with them. With this increased degree of awareness and involvement from women in the games industry many positive changes cou
13、ld be made that could encourage more women and young girls to become enthusiastic about technology. Perhaps we may even find more male gamers moving away from the traditional violent and destructive games towards the more positive values promoted by these more feminine role models, after all Tomb Ra
14、ider is still one of the most popular computer games on the market, but perhaps thats too much to ask.41. What is paragraph 1 mainly about ? A. The violence in computer games. B. Common criticisms of computer games. C. Childrens feeling in computer games. D. The computer issues.42. Manufacturers wan
15、t to produce more female characters in order to _. A. increase sales in the male market B. help women learn how to play computer games C. encourage more women to buy computer games D. increase the number of male game players43. From the passage we know that Tomb Raider is _. A. a film which provides
16、 positive role models of strong women B. a site which helps women to deal with many issues C. a female role which is secondary in many games D. a computer game which is very popular on the market44. The underlined phrase“spring up” in the fourth paragraph is closest in meaning to _. A. grow rapidly
17、B. disappear rapidly C. begin slowly D. appear slowly45.Which would be the best title for the passage ? A. Girls Games B. Computer Games C. Childrens Games D. Games Industry41.B 第一段作者主要讲述了对电脑游戏的总的批评。42. C 根据第二段中“ increase their share of the female gaming market”可知答案为C。43.D 根据最后一段可知正确答案为D。44.A根据下文的 r
18、apidly expanding games industry,可见此处的意思是“快速成长”。45.A 作者在全文中始终贯穿了一个主题 female games, 讲述了制造商们想通过设计等途径来鼓励女性购买电脑游戏,也讲述了女性在电脑游戏中的影响等等。故选A。阅读下列短文,从每题所给的四个选项(A、B、C和D)中,选出最佳选项。(The Most Important of All Human Qualities is a Sense of Humor)Biologically, there is only one quality which distinguishes us from ani
19、mals: the ability to laugh. In a universe which appears to be utterly devoid of humor, we enjoy this supreme luxury. And it is a luxury, for unlike any other bodily process, laughter does not seem to serve a biologically useful purpose. In a divide world, laughter is a unifying force. Human beings o
20、ppose each other on a great many issues. Nations may disagree about systems of government and human relations may be plagued by ideological factions and political camps, but we all share the ability to laugh. And laughter, in turn, depends on that most complex and subtle of all human qualities: a se
21、nse of humor Certain comic stereotypes have a universal appeal. This can best be seen from the world-wide popularity of Charlie Chaplins early films. The little man at odds with society never fails to amuse no matter which country we come from. As that great commentator on human affairs, Dr. Samuel
22、Johnson, once remarked, Men have been wise in very different modes; but they have always laughed in the same way. A sense of humor may take various forms and laughter may be anything from a refined tingle to an earth quaking roar, but the effect is always the same. Humor helps us to maintain a corre
23、ct sense of values. It is the one quality which political fanatics appear to lack. If we can see the funny side, we never make the mistake of taking ourselves too seriously. We are always reminded that tragedy is not really far removed from comedy, so we never get a lop sided view of things. This is
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- 2016 高考 英语 二轮 填空 调研 复习题
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